Warrens Tactician: +15% Damage in dungeon: Warrens.Warrens Scrounger: +10% Scouting Chance in dungeon: Warrens.Warrens Explorer: +20% Scouting Chance in dungeon: Warrens.Warrens Adventurer: +20% Stress Resist in dungeon: Warrens.Unerring: +10% Damage for Ranged attacks.Lurker: When Light is = 50, -100% more Food consumed.Last Gasp: When Health is below 50%, +1 Speed.Improved Balance: +15% Chance to resist being pushed or pulled in battle.Hatred of Unholy: vs Unholy type Monsters: +15% Damage inflicted and -15% Stress Damage taken.Hatred of Mankind: vs Human type Monsters: +15% Damage inflicted and -15% Stress Damage taken.Hatred of Eldritch: vs Eldritch type Monsters: +15% Damage inflicted and -15% Stress Damage taken.Hatred of Beast: vs Beast type Monsters: +15% Damage inflicted and -15% Stress Damage taken.Gift of the Healer: In Camp: +20% Heal received.Fated: Chance of missed attacks not to miss.Early Riser: When Light Above 75, +2 Speed. Eagle Eye: +3% Critical Chance for Ranged attacks.Clutch Hitter: When Health is below 50%, +3% Critical Chance.Back Tracker: No Stress penalty when walking backwards.Amateur Weaponsmith: -20% Weapon Upgrade Cost.Amateur Armorsmith: -20% Armor Upgrade Cost.Negative quirks can be treated by visiting Sanitarium, and interacting with few dungeon's objects. Your heroes can gain quirks by interacting with objects in dungeons, fighting or as an effect of treatment in town.
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