![]() ![]() Characters who enter a building are walking all the way from the street connection point to the building's main door. Instead, every worker has a working behavior that lets them walk between workplaces and perform different animations in sequences. New features- From now on, you’ll see no more workers looping the same work animation on the same workplace in the exteriors of all businesses, resource producers (mine, quarry, lumberyard) and natural resources (brushwood, grove, cemetery, fishing spot). Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. Please do not forget to add save games or crash-dumps, where available, see link to forum Please support us with this and enter the issues you find in our bug tracker - together we will manage to drive out the biggest bugs in this version in the coming weeks: Redmine bugtracker. ![]() This is why we are already preparing to bring out a small patch before Xmas this year. And we also have a small list of known issues that we still want to work on in the next few days. This is why we sadly can't be sure that we and our QA were able to find and extinguish all possible issues caused by our changes during the stabilizing phase. But finally, here it is: "Home Sweet Home"!Īs mentioned above, we had to dig deep into the core. The development and stabilizing of patch EA 0.9.16 took us longer than we all wished, but reworking a lot of the engine's core functionalities and the game's core systems to achieve moveable and interactable interiors and exteriors is not easily done.
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